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Local AI Config

Local AI allow program on your own computer to make decisions for you, and may be used to test various experimental algorithms. Please check Local AI on wiki for usage, sample and other information.
Please click Submit button before using this feature. This feature is only allowed to use by users achieving level 6 or further, and still in development. In case of problems, feel free to send us feedback.
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Welcome to the specialized discussion board. Feel free to ask question or start a topic below. All discussion you started will be under this topic by default.
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        吃豆人有巨型bug

        Author: _桐晚_
        https://botzone.org.cn/match/63071a285f9ce709a60068d4 https://botzone.org.cn/match/6307193c5f9ce709a6006830
        2022-8-25 22:26:40 51
        [{"_id":"63071aa15f9ce709a6006939","targetid":"56c9d9deee79d74c2ee95ec7","type":"misc"},{"_id":"63071aa15f9ce709a6006938","targetid":"57fdbe7b79fc08ec04cc49b0","type":"game"},{"_id":"63071aa15f9ce709a6006937","targetid":"56f0f40eec0b4f26230d7848","type":"game"}]

        默认SKILL_COST修改

        Author: zhouhy
        由于参与游戏的角色变得愈发熟练,因此他们施放技能的消耗有所降低。 现在新对局的变量SKILL_COST的默认值改动为4。 同时请注意如果修改了样例,不要将变量的默认值写死在代码中,否则可能会在未来的比赛中遇到问题。
        2016-11-3 23:41:38 3
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"581b041f2195e1232db89763"}]

        关于Pacman3的一些建议

        Author: starlightroad2
        这次的Pacman2的规则有一些不合理的因素,导致天梯赛排名经常出现大幅变化,而且天梯排名也不能准确反映Bot的真实水平。原因有以下两个: (1)对射问题,这个很多人都注意到了。因为这个问题,现在稳定在前二十的Bot在放技能方面基本都是互相克制,有些不停放炮,有些不停躲,总之一句话,能不能射到全看抽到什么对手。而且这个游戏的交互也不提供玩家ID,使得虽然有globalData也不能给Bot加入学习其它Bot习惯的机制。 (2)故意撞墙。现在放技能的时候撞墙是解决了,但是有些Bot在被别人逼入死角时也会直接撞墙防吃,故这个问题并没有根本解决。 针对这两个问题,Pacman3可以做出下列可能的改进: (1)增加技能CD,这样可以一定程度上防止互射问题 (2)增加复活点,玩家体虚而败时,力量变为1在复活点复活 (3)如果有玩家输出错误则强制改为弃权一回合而不是直接死亡 (4)交互信息里要给出Bot的ID,使得加入学习机制成为可能 最后很多人吐槽天梯算法,这个我暂时没有想到什么比较可行的方案。 最后注明一下,我是一个非智能系的萌新,表示害怕。
        2016-11-3 18:39:41 20
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"5818acf487861ca01d11c9d2"}]

        Pacman2输入式常量是否会变?

        Author: _HOOCCOOH_
        GENERATOR_INTERVAL、LARGE_FRUIT_DURATION、LARGE_FRUIT_ENHANCEMENT、SKILL_COST参数是从json输入的,规则也提及它们“目前”的值,但除手工对局输入参数外,天梯比赛都是默认值。 在之后天梯与比赛对局中其是否会发生变化?或者说,能否加一些依赖于默认值的一些特殊优化呢?此外,如果它们会变,那范围是多少呢?否则某些参数=0会导致奇怪的结果。
        2016-11-3 7:02:41 1
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"581a709a2195e1232db87981"}]

        分数能负的???

        Author: NanoApe
        http://www.botzone.org/match/58171221103f54586c9c24ad
        2016-10-31 18:28:05 1
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"58171cbe103f54586c9c2759"}]

        Pacman2近期排名变化过于剧烈

        Author: _HOOCCOOH_
        最近几天排行榜变化超级大,即使没有版本更新时,仍有不少bot上下浮动超过10名。 另,我下午把bot原先的代码版本60原样重交至版本61,结果原来不断下跌的积分马上迅速上涨,并从rk16升到rk7。 虽不知接下来积分趋势如何,但提升版本后短时间内积分迅速上升本不应出现,是否天梯算法/对手匹配存在欠妥之处呢?
        2016-10-30 19:23:41 3
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"5815c97e74ad5c8d46266b21"},{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"5815c97e74ad5c8d46266b20"}]

        对于施放技能时自杀玩家的特殊判断

        Author: zhouhy
        现在比赛中有的Bot会为了防止施放技能受益而选择自爆,这种行为并不是规则所预期的。现为了制止这一现象,在释放技能时会对本回合非被吃而死的玩家进行特判,这些玩家在技能判定的时刻也会被当做在场玩家,参与是否击中的判定。
        2016-10-30 13:37:00 0
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"581587d574ad5c8d46265972"},{"targetid":"57fe2be66c4bbbf66e1fdcc4","type":"group","_id":"581587d574ad5c8d46265971"}]

        这局PACMAN2的地图很有趣

        Author: daizl
        http://www.botzone.org/match/5814923cbb86d11855edd995 首先出生点恰好在大豆子上,其次红绿、蓝黄在出生时各自在同一行,于是最佳选择只能是对对方发动技能。这样,四名角色同归于尽。至于这局没有发生这种事情,是因为黄色、蓝色AI一开始都没有发动技能,第二步黄色AI发动了技能且未命中,导致蓝色AI坐收渔利。 因为规则并没有禁止平局,所以这个地图并没有什么bug,只是吐槽一下。
        2016-10-30 1:54:54 2
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"581497bdc27253b23f193164"}]

        PACMAN2计算力量方式有bug?

        Author: 感觉不大队
        在 2016-10-29 14:38:00 的一场PACMAN2游戏中,最后时刻,胜利的玩家放招击杀了另一名玩家,游戏结束。然而此时胜利的玩家却突然+16点力量,无论怎样计算都算不出+16。求解释???
        2016-10-29 20:36:54 4
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"58146a20bb86d11855edd818"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"58146a20bb86d11855edd817"}]

        Pacman2播放器左边栏错位bug

        Author: _HOOCCOOH_
        在排名发生变动前后某些时候暂停/继续会导致左边栏排名上下错位/重叠,或遮挡回合数,甚至在游戏结束时显示玩家也发生上下位移,但在下一次排名发生变动时又恢复正常。希望能早日修复。
        2016-10-26 18:52:54 1
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"58108b2cbb86d11855ed76f5"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"58108b2cbb86d11855ed76f4"}]

        VS下编译出现样例程序出现错误

        Author: 暗黑Zero
        VS2015下,将提供的json.cpp,json.h, json-forwards.h加入工程之后编译,报错如下: 1>f:\documents\visual studio 2015\projects\pacmanalter\pacmanalter\jsoncpp.cpp(215): error C2084: 函数“Json::Features::Features(void)”已有主体 1> f:\documents\visual studio 2015\projects\pacmanalter\pacmanalter\jsoncpp.cpp(215): note: 参见“{ctor}”的前一个定义 这样的错误有一堆…… 请问应该如何解决?谢谢!
        2016-10-25 14:13:34 7
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"580dc5d4f1001dd47a92986b"}]

        Pacman游戏地图生成算法参考

        Author: zhouhy
        http://wiki.botzone.org/index.php?title=PacmanFieldGenerator 请注意算法仅供参考,正式比赛时生成算法可能有所不同。
        2016-10-25 13:15:03 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"580eea5df1001dd47a92a1e3"},{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"580eea5df1001dd47a92a1e2"}]

        关于pacman2的一些问题

        Author: Melodies
        1.能否将退出天梯得分就清零改为【退出天梯一定时间后得分清零】,不然误操作退出的话损失太大了 2.请问自动匹配比赛的的时间段和频率是多少,我的bot昨天和今天的匹配场数差的很大感觉
        2016-10-24 22:37:14 6
        [{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"580c628df1001dd47a928658"},{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"580c628df1001dd47a928657"}]

        爆炸音量可不可以调小一点

        Author: Infinity
        玩家出局时是爆炸音量与其他音效音量不匹配,听起来太炸了,能不能调低一点?
        2016-10-20 14:20:49 2
        [{"targetid":"56c9d9c1ee79d74c2ee95ec5","type":"misc","_id":"58085a3a9431ae2c04698df5"},{"targetid":"57fdbe7b79fc08ec04cc49b0","type":"game","_id":"58085a3a9431ae2c04698df4"}]
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        Mainly created by zhf zhouhy zhq ... and more previous authors
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        Welcome to Botzone!
        There're plenty of games on Botzone, click 'GAMES' on the navigation bar to find out how to play and rules.
        Sample programs on rules page are your best starter codes.
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        You may start a human match or test your program by 'Create Gametable' on homepage.
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        When you are ready to submit your code, please click on 'My Bots' on the navigation bar.
        We implemented a sample version control system, where you may submit your modification by 'Add a new Version'.
        You can opt your bot in the ranklist too.
        If you feel confident about your program, it's high time you click on 'GROUPS' on the navigation bar to join in some group holding contests.
        Finally, if you still feel unfamilar to the usage or curious about how this site works,
        please click on 'Wiki' on the navigation bar to view our wiki, or contact us by botzone[at]126.com.
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        Happy coding!
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