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Local AI Config

Local AI allow program on your own computer to make decisions for you, and may be used to test various experimental algorithms. Please check Local AI on wiki for usage, sample and other information.
Please click Submit button before using this feature. This feature is only allowed to use by users achieving level 6 or further, and still in development. In case of problems, feel free to send us feedback.
This key is used to prevent other users from kicking your AI, and is part of the URL below. Please keep it in 10 characters.
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This is the URL for Local AI. Please send HTTP GET request with specific headers to this URL.

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Welcome to the specialized discussion board. Feel free to ask question or start a topic below. All discussion you started will be under this topic by default.
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        奇怪的对战

        Author: miaobug
        积分赛3中,2016-5-30 0:27:56有一场中,其中三个bot完全是同一人的bot,这是咋回事儿?
        2016-5-30 17:00:01 4
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"574bd2e8a97f698560157ede"}]

        有个问题……

        Author: Melancholy
        之前测试一直不会超时的bot为何在积分赛中永远超时?是不是临时修改环境了? (不是我比赛的bot)
        2016-5-30 13:26:13 2
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"574bd2f3a97f698560157edf"}]

        对练习赛计分方式的一点疑惑

        Author: 一只菜鸡a
        1.昨天刚结束的练习赛里,为什么有的人打了8局,而有的人只打了7局? 2.排名前10的人中,有人打了5局,每一局的分数都没有超过15分,剩下四局中,一局60分,一局30分,还有两局对阵的是一模一样的人,拿了50分,然后最后就可以进前十了(每局的分数加起来正好是他的分数,重复的局算了2次),这是不是鼓励虐菜和高侵略性的bot? 3.个人感觉打的轮数太少,如果按上述的计分方式,则如果有人交了随机的样例bot上去而你的bot刚好遇到了,则对总分是个超级大的提升,而如果没有遇到,就很倒霉了
        2016-5-9 14:30:27 4
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"57302b137f938b023758b702"},{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"57302b137f938b023758b701"}]

        游戏计分方法发生变动

        Author: zhouhy
        请注意,为了比赛的游戏性,游戏的积分方式改为玩家力量所占比例百分比,具体请见: http://wiki.botzone.org/index.php?title=Pacman#.E5.88.86.E6.95.B0 这可能导致你的决策部分中,计算分数的方式发生简化,样例写成如下形式将会增强表现并简化代码: http://wiki.botzone.org/index.php?title=Pacman&diff=355&oldid=353 感谢支持,祝游戏愉快。
        2016-5-1 2:25:09 0
        [{"targetid":"56f0f40eec0b4f26230d7848","type":"game","_id":"5725955b8b8b8ad504b24d48"},{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"5725955b8b8b8ad504b24d47"}]

        加队员,管理员大大快回

        Author: SodaLee
        RT,私信已发
        2016-4-20 23:56:12 1
        [{"targetid":"56f0f31bec7a32035a4c378e","type":"group","_id":"5718f0a32a2288d64dcae3b0"}]
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        All rights reserved 2014 - AI LAB, Peking University.
        Mainly created by zhf zhouhy zhq ... and more previous authors
        Download match dataset of Botzone

        京ICP备18028450号-1

        Welcome to Botzone!
        There're plenty of games on Botzone, click 'GAMES' on the navigation bar to find out how to play and rules.
        Sample programs on rules page are your best starter codes.
        The ranklists of each game are also presented here.
        You may start a human match or test your program by 'Create Gametable' on homepage.
        You may also join in gametable of others or view latest matches.
        When you are ready to submit your code, please click on 'My Bots' on the navigation bar.
        We implemented a sample version control system, where you may submit your modification by 'Add a new Version'.
        You can opt your bot in the ranklist too.
        If you feel confident about your program, it's high time you click on 'GROUPS' on the navigation bar to join in some group holding contests.
        Finally, if you still feel unfamilar to the usage or curious about how this site works,
        please click on 'Wiki' on the navigation bar to view our wiki, or contact us by botzone[at]126.com.
        If you wish to review this guide, please click the gray question mark on the lower right corner in any page.
        Happy coding!
        Botzone How-to1 / 5
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