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Local AI Config

Local AI allow program on your own computer to make decisions for you, and may be used to test various experimental algorithms. Please check Local AI on wiki for usage, sample and other information.
Please click Submit button before using this feature. This feature is only allowed to use by users achieving level 6 or further, and still in development. In case of problems, feel free to send us feedback.
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Welcome to the discussion board. Feel free to ask question or start a topic below.
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        []

        清理一下非常老的还没结束的对局

        Author: Zhang
        https://www.botzone.org.cn/globalrunningmatches 甚至还有前天开始的。理论上运行时间超过一个小时就应该结束掉。
        2018-5-26 23:58:52 1
        [{"targetid":"56c9d9c1ee79d74c2ee95ec5","type":"misc","_id":"5b0a24c2035ac55e9b84da2e"},{"targetid":"56c9d9deee79d74c2ee95ec7","type":"misc","_id":"5b0a24c2035ac55e9b84da2d"}]

        一个小小的建议

        Author: Liqixiang
        这里针对Reversi,落子错误还是超时希望可以更加准确一些
        2018-5-26 22:17:35 5
        [{"targetid":"58a6820d7f65182b044b5e40","type":"misc","_id":"5a18092519637a770935155c"},{"targetid":"53e1db360003e29c2ba227b8","type":"game","_id":"5a18092519637a770935155b"}]

        3.-1.-1是否太高

        Author: Poi
        得3分的人往往在两次都能得到3分,这一下子就与其他人拉开了很大的分差,况且以前所说的判断打不过就崩溃其实并不好实现。结果就是其他所有选手要承担一个人崩溃的后果。
        2018-5-26 14:37:01 5
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b07de2fee025470b3897c8c"}]

        关于天梯评分的问题

        Author: peacejoy
        管理员学长能不能考虑更改一下天梯的评分方式,类似黑白棋评分机制,一胜一负,积分较优的胜方小奖励,负方小惩罚,双杀的话增大奖励与惩罚的额度?虽然现有的评分机制确实可以更快收敛...不过感觉双杀带来的收益还没有因为积分不足的惩罚多。
        2018-5-23 17:24:30 2
        [{"targetid":"56c9d9d0ee79d74c2ee95ec6","type":"misc","_id":"5b0524b8c57fa61d35cf357d"}]

        关于斗地主积分赛的问题

        Author: 牛顿的沸水33度
        目前赛制好像是双杀比一胜一负但小分领先的积分更多? 那是不是应该积分赛中所有的对局都使用同一副手牌啊。。。 否则有些牌组地主和农民差距较大难以双杀,但有的差距较小,只要bot实力有一定差距就可以双杀。。。
        2018-5-23 16:34:51 3
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b052461c57fa61d35cf3559"}]

        关于 -O2 优化的问题

        Author: 哎啊啊啊
        为什么Botzone上运行结果与本机调试结果不同?(程序中无随机成分)我了解到可能是因为Botzone上对程序进行了 -O2 优化,在本机如何进行调试呢?
        2018-5-22 9:12:03 1
        [{"targetid":"545840890003e2b77caf768f","type":"game","_id":"5b036e71c57fa61d35cdefa1"},{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b036e71c57fa61d35cdefa0"}]

        人机对战的一个bug反馈

        Author: chenweihao
        当一人与两个bot对战时,若两个bot全过,人类既无法出牌也无法过牌
        2018-5-21 21:53:24 6
        [{"targetid":"545840890003e2b77caf768f","type":"game","_id":"5b02621e765c7d10b661d880"}]

        关于人类玩家的问题

        Author: pkuyqk
        为什么有的时候人类玩家没有出牌选项。。。
        2018-5-20 21:04:16 2
        [{"targetid":"545840890003e2b77caf768f","type":"game","_id":"5b010acf765c7d10b6601a0f"}]

        Tensorflow加载模型失败

        Author: MorroWind
        我把模型的三个文件放在了和__main__.py相同的一层文件夹中打成压缩包,假如A是我的计算图,我在运行A.saver.restore(A.sess, "model.ckpt") 时报错:找不到模型。求问解决办法,急求!!!!
        2018-5-20 13:54:33 3
        [{"targetid":"58a681ca7f65182b044b5e3f","type":"misc","_id":"5b010992765c7d10b66018e4"}]

        关于赛制的问题

        Author: tangyuhao
        瑞士制的第一轮是随机选择对手还是按照天梯上排名最接近的啊?
        2018-5-20 11:47:54 2
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b00ca5e765c7d10b65fd52d"}]

        关于瑞士轮的问题

        Author: Leon99
        由于斗地主受牌的好坏影响很大,能不能再增大轮数(而且按目前算法只能和五六个bot对战,这个遇到bot强弱偶然性也很大)
        2018-5-20 11:05:14 1
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b00f529765c7d10b6600198"}]

        关于瑞士轮的一个小问题

        Author: cdc
        请问在瑞士轮的每一轮中,不同的对局双方的手牌是否相同?比如一轮瑞士轮中有4名选手,1和2对局(两次,包含角色互换),3和4对局(两次),那么1-2对局拿的牌,和3-4对局拿的牌是否相同?感觉相同会公平一些,一轮瑞士轮各个BOT的得分比较有可比性。
        2018-5-19 21:00:44 1
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5b001ffcec4cfd686b04cfe9"}]

        有关正式比赛时存储功能

        Author: HenryB
        我已经了解到正式比赛时不允许写入存储空间。请问正式比赛时允许读取存储空间的数据吗?读取和写入的区分标准在于文件打开方式还是是否发生实际写入操作?
        2018-5-19 16:23:04 2
        [{"targetid":"545840890003e2b77caf768f","type":"game","_id":"5affdd78ec4cfd686b0491a7"}]

        报名信息填错了可以改吗

        Author: czxlesh
        当时少填了队友可以加上吗 谢谢!
        2018-5-19 13:24:08 2
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5afe698019709c0887c74b9a"}]

        校内赛小组无法加入了,表单过期

        Author: goodStudy
        还能加入吗?
        2018-5-19 13:23:54 3
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5aff9bb146f4604be0de7b83"}]

        c++多文件编译

        Author: Ryouko
        请问一个项目有很多文件(cpp)在平台上该怎么编译啊,感觉全部合成一个文件不是特别方便,能否增加make支持?
        2018-5-17 23:53:50 2
        [{"targetid":"58a6820d7f65182b044b5e40","type":"misc","_id":"5afc499219709c0887c5ec85"}]

        若干C++库与编译器的更新请求

        Author: Vigilans
        其中第一个是个人感觉需要添加的,后面两个算是小小小小小小小小小小小的期望0.0 * Eigen3 Python有numpy可以方便地处理矩阵运算,C++也应该要有一个比较合适∠(°ゝ°) Eigen是一个线性代数的运算库,TensorFlow内部的张量计算使用的就是它。 我在Bot的部分逻辑中用到了矩阵运算,使用的就是Eigen。 Ubuntu下可以通过apt安装(libeigen3-dev) ,默认情况下可用<eigen3/Eigen/...>包含头文件。
        2018-5-17 23:41:51 17
        [{"targetid":"5ae40e614623c538991272fc","type":"misc","_id":"5af5c5fe6384677f64028caa"}]

        请问错过了比赛报名怎么办?

        Author: frankfort
        请问错过了比赛报名怎么办?
        2018-5-16 19:36:53 3
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5afbb2073c1d8c421ff4a264"}]

        斗地主第二个bug解析

        Author: cabbage
        我们几天前思考了一下斗地主除了投降的策略(现在已被发现和修改)以外,还有什么可以发扬科学精神的bug,在我注意到这个游戏在交互时十分不必要的把同一张牌分成了四个花色对应四个数字以后,我们便发现了这个bug。我们在此提出这个bug,秉承着鼓励大家积极进行密码学研究,我们会在文章最后提出几个子问题,希望大家在利用这个bug的同时多想想数学原理,虽然在本文的倒数第二段我们将指出如何修改这个bug,且这个bug十分容易修,但我们相信借此bug使大家多学一些数学知识是很棒的。 bug: 我们最先完全没有考虑到系统,指出两个农民交互的方法——如对花色排序(红桃1,黑桃2,草花3,方块4)然后每个农民在需要出某张牌的时候都出对应花色最小的(如手上有黑桃3、草花3,先打黑桃3,这样另一个农民便知道它没有红桃,再结合自己的牌,如果自己也没有红桃,那么他就知道红桃3在地主手上了)
        2018-5-16 12:21:31 4
        [{"targetid":"545840890003e2b77caf768f","type":"game","_id":"5afafee53c1d8c421ff437db"}]

        感觉瑞士轮局数还是不够

        Author: shiyqw
        由于分配稍微不那么均衡的比赛很难造成双杀,而这个游戏主要就是靠双杀取胜(不像桥牌有很多针对对称局的奖励机制),所以瑞士轮局数太少很有可能会有很多偶然性。我认为只能靠增多瑞士轮轮数来解决问题,至少需要4*log数,可能还需要更多
        2018-5-15 23:59:00 1
        [{"targetid":"5ad58aae639b8943c5f56597","type":"group","_id":"5afbb22d3c1d8c421ff4a2a5"}]
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        ...

        All rights reserved 2014 - AI LAB, Peking University.
        Mainly created by zhf zhouhy zhq ... and more previous authors
        Download match dataset of Botzone

        京ICP备18028450号-1

        Welcome to Botzone!
        There're plenty of games on Botzone, click 'GAMES' on the navigation bar to find out how to play and rules.
        Sample programs on rules page are your best starter codes.
        The ranklists of each game are also presented here.
        You may start a human match or test your program by 'Create Gametable' on homepage.
        You may also join in gametable of others or view latest matches.
        When you are ready to submit your code, please click on 'My Bots' on the navigation bar.
        We implemented a sample version control system, where you may submit your modification by 'Add a new Version'.
        You can opt your bot in the ranklist too.
        If you feel confident about your program, it's high time you click on 'GROUPS' on the navigation bar to join in some group holding contests.
        Finally, if you still feel unfamilar to the usage or curious about how this site works,
        please click on 'Wiki' on the navigation bar to view our wiki, or contact us by botzone[at]126.com.
        If you wish to review this guide, please click the gray question mark on the lower right corner in any page.
        Happy coding!
        Botzone How-to1 / 5
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